Created in partnership with the National Inventors Hall of Fame and the United States Patent and Trademark Office, this exciting, weeklong adventure in creativity immerses students in imaginative play that reinforces and supplements school-year learning in the subjects of Science, Technology, Engineering, and Math (STEM).
Students work together to seek innovative solutions to real-world problems at Camp Invention’s INNOVATE program. Students sharpen critical 21st century learning skills such as teamwork and creative problem solving as they rotate through four modules each day that disguise learning as fun.
In the Power’d™ module, students will assemble their own motorized creatures and bring them to life while helping a mysterious scientist explore alternative energy.
The role of economics in the world is explained through the guise of a virtual world, whose marketplace needs to be rebuilt in the Hatched™ module.
In the I Can Invent: Launchitude™ module, student expedition teams will explore physics, entrepreneurship and invention through hands-on challenges.
Finally, in the Geo-Games™ module, students combine physical activity and creativity, while practicing teamwork, cooperation, coordination and creative problem solving during fun, energetic games.
Activities and Features
Religious Emphasis None
Academic General Academics Math Science
Location & Contact Information
Camp Address 235 Ridgewood Ave
Ridgewood Avenue School Glen Ridge NJ, 07028 United States
Winter Address 235 Ridgewood Ave
Ridgewood Avenue School Glen Ridge, NJ, 07028 United States